Schlagwort-Archive: Ralin – Dwarf Wars

Projektenthüllung: “Judith Gyrran”-Gamebook

Manchmal können die Dinge richtig schnell gehen. Da die Schreibarbeiten für „Ralin – Dwarf Wars“ sich aktuell in einer Pause befinden (Keine Sorge, alles in Ordnung, nur wird gerade kein neuer Text benötigt) wurde ich seitens von Ogardonix mit einer neuen Idee konfrontiert: Ich wurde gefragt ob ich Interesse hätte, ein digitales Gamebook zu schreiben.

Nun, jetzt wissen nur die wenigsten von euch was ein Gamebook ist, aber vielleicht könnt ihr etwas mit dem Begriff „Choose your own adventure” anfangen? Es handelt sich dabei um Bücher, die vor allem in den 80er und 90er populär waren und es mittlerweile auf iPhone, iPad und co. geschafft haben. Die Bücher erzählen in der „Du“-Perspektive eine Geschichte, in der die Leser an gewissen Zweigstellen entscheiden, was geschieht.

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Simpler, but better

Ralinalphalevel1

A lot of things have happened since I last wrote about my work on Ralin – Dwarf wars. First of all, we got rid of the old plotline and I had to create an entirely new one. We did a shift in terms of approach to storytelling, opting a bit more for an abstract story. That means, less background is given and the plot has become significantly more streamlined in the process.

While that was quite a lot of work, it gives the team way more creative freedom. Sure, I still developed a lot of the universe and some background material, but the team can adapt and drop whatever they feel like. Since a lot of the developed stuff is optional, they can be switched and swapped. I am having a bit of a downtime now that the team is working on an alpha build, but that actually gives me some time to collect ideas. Of course, a bit of distance to the project before diving back in lets me take a new look at what I have created so far.

Progress is being made on a large scale as the rest of the team is working on pretty much every aspect of the game, and it fills me with amazement to see how this all takes shape. It´s really quite an unique experience for me and as I always say, I learn a lot just by participating in the creation process.

You can check out the progress the game is making over at indiedb!

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The gods and goddesses of „Ralin – Dwarf Wars“

Copyright: Ogardonix

Copyright: Ogardonix

It has been some time since I last wrote about my work on „Ralin – Dwarf wars“. This is partially, because I haven’t written that much stuff that is definitely going to end up in the game yet. A lot of the plot and overall story is still in discussion and is thus not really complete yet. Since it doesn’t make a whole lot of sense to write about things that are not definite yet, I just didn’t write about it.

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Getting closer to a plot

Copyright: Gaming-Gears

Copyright: Gaming-Gears

Another week, another blog update. Yup, I have more news on Ralin, the game I started working on about two weeks ago. Two weeks doesn´t sound like a whole lot, but wow, I learned a lot during that time. So what did I write during that time?

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My first steps as an indiegame writer

Copyright: Gaming-Gears

Copyright: Gaming-Gears

I’ve now been a videogame writer for almost a week now. To be frank, I still haven’t realized, that I am one now, that I somehow managed to break into that industry, but hey, I still have a lot of time to do that. One week might not seem like a lot, but I was able to get a lot of experience, which is worth a lot.

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