The gods and goddesses of „Ralin – Dwarf Wars“

Copyright: Ogardonix

Copyright: Ogardonix

It has been some time since I last wrote about my work on „Ralin – Dwarf wars“. This is partially, because I haven’t written that much stuff that is definitely going to end up in the game yet. A lot of the plot and overall story is still in discussion and is thus not really complete yet. Since it doesn’t make a whole lot of sense to write about things that are not definite yet, I just didn’t write about it.

One aspect is pretty much in a finished state: The pantheon and belief system. When you designing a fantasy setting, designing religions and gods is an integral part to the writing process. While it is not among the first things I designed for the game, it became necessary when different versions of the plot were pitched. For this game, I sort of had to take a more unique approach to the topic of religion: As the game focuses on dwarves, I had to create a pantheon that makes sense for dwarves.

I decided to go with polytheism, since you can have more than two different entities (good and evil) and thus create a more diverse culture. The gods and goddesses all portray certain aspects of the dwarven tropes, so of course you have a god for smithing, one for mining and one for beer. It seems a bit easy, but really, if you think about it, a lot of belief-systems are designed to be compatible with every day life and this should be the case with dwarves too. It’s also very self-explanatory, why the dwarves would have these gods and goddesses: They correspond to the aspects of life they actually care about.

I also included a system of avatars: Every god has one avatar per generation. This is a dwarf that is in direct contact with the god in question and can act upon his or her whishes. This may sound a bit weird, but if you want to have gods take some kind of part in your plot, this makes a lot of sense. If we choose to make one god the villain, we would have one major problem: gods are immortal and thus make for terrible villains. If you have a mortal representing the god, it makes for an excellent foe, as he or she stands for a greater concept, but can be smashed by a hammer.

But designing the gods is only half the work: You also have to think about how dwarves prey to their gods. While creating shrines and churches would be one possible way to go about this, I chose a more simple approach: Dwarves prey to their gods via songs (mostly while they are really, really drunk). This is a great idea in my eyes, since I can actually write some of these songs and they can be included in the gameplay (you don’t need separate story sequences focusing on their belief system).

I hope that next time I write about Ralin, I can tell you a bit more about the plot and maybe about the gods themselves. Hope you enjoyed this post!

Hinterlasse einen Kommentar

Eingeordnet unter Videospiele

Kommentar verfassen

Trage deine Daten unten ein oder klicke ein Icon um dich einzuloggen:

Du kommentierst mit deinem Abmelden /  Ändern )


Du kommentierst mit deinem Facebook-Konto. Abmelden /  Ändern )

Verbinde mit %s